Nový datadisc odhalen

Informace o novinkach co nas cekaji a co nas neminou

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Nový datadisc odhalen

Příspěvek od Rozverná » čtv 06. srp 2015 20:19:22

Asparuch lvl 100,Rozverna lvl 100, Rozverná lvl 100, Kvotthe lvl 100, Aledka lvl 100, Stromovous lvl 100, Dáreczech lvl 100, Rozverka lvl 100, Rozvera lvl 36, Mnata lvl 61

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Re: Nový datadisc odhalen

Příspěvek od Rozverná » čtv 06. srp 2015 20:20:40

Main Features in Trailer
New Hero Class - Demon Hunter!
New Continent - The Broken Isles
Artifact Weapons
Class Order Halls
Adventure to Level 110
New Dungeons and Raids
New Honor System
Beta begins later this year.

Post-Trailer Discussion
The full CGI cinematic is coming in the future
The Broken Isles was a vast Night Elf civilization, we now have the bones of that civilization. The entire continent is a graveyard of sorts. It has the tomb of Sargeras, a gateway to endless Legion worlds.
A giant demonic invasion is currently underway. The biggest one ever!
We are taking the fight to Gul'dan, fighting at the tomb of Sargeras, then the story begins. This will take place before the expansion launches. It is like the story leading up to Warlords with the Dark Portal, but better.
Everyone who has played WoW is going to be shocked.
Ashbringer and Doomhammer weapons are coming as Artifact weapons, as well others.
We are here to restore peace to the world by forming or renewing class orders, like the Silver Hand.
We are going to need all of the help we can get to fight the Burning Legion, so Demon Hunters are key.
The last time we faced Demon Hunters, most of them wanted to kill us. We will see through Illidan's eyes the story of the Illidari.
We will see the prison world of Shardoom, where all of the demons were held. Then we go to the Vault of the Wardens.
We find the Pillars of Creation.
Dalaran, Kirin Tor, Khadgar are all coming to the Broken Isles.
Dalaran will be the main hub of the expansion..
We go to Val'Sharah, a forgotten Druid refuge. The place Malfurion became the first Druid. We face Xavius, who is trying to unleash the Emerald Nightmare into our world. We enter Black Rook Hold.
We are going into the Emerald Nightmare, will get glimpses into the Emerald Dream.
Stormheim has the Vrykul that left Northrend thousands of years ago. We learn about the Val'kyr.
In Azsuna we will be racing Queen Azshara for control of the Pillars of Creation in the zone.
Highmountain is the home of the Highmountain Tauren. We will visit the lair of the Earth-Warder. Nessingwary also will appear here.
Suramar has a new race of elves made from an old race of elves. They have lived here for 10,000 years and have flourished due to their magical ability. They have become pawns of the Burning Legion and have the last relic we need. We have to kill them all, their guard, and Gul'dan to secure the last relic.
Valyria and Turalyon are here!

There are 36 Artifacts, one for each specialization.
You start by seeking out the Artifact for your spec.
Ret Paladin - Seek out Ashbringer
Frost Death Knight - See out Frostmourne's shards in Icecrown Citadel and reforge them into a pair of runeblades
Earn Artifact Power as you accomplish things. Completing quests, dungeons, battlegrounds, and most major activities. The power is spent to unlock traits that empower your weapon and character, as well as visual customizations.
Each artifact has a trait tree. You choose how you navigate the tree.
Some are simple damage increases, some are new utility such as Death Knights resurrecting themselves.
Each weapon has different looks that you can unlock. Some unlocked by leveling your weapon, some are achievements, raiding, and PvP. Each look has different color variants.
The base weapon has the look we all know and love. There are variants such as an Ashbringer made out of fire, shadow, and lightning.
Sheilun, Staff of the Mists - Mistweaver Monk will go to Pandaria. Variants have Pandarian influences such as the Crane or Sha.
Felo'melorn - Fire Mage will seek out the blade
The Eagle Spear - New to the lore. Highmountain Tauren weapon for Survival Hunters. Several animal themes.
Icebringer and Soulreaper - Blades forged out of Frostmourne. Lots of skulls!
Doomhammer - Enhancement Shamans earn this weapon. Fel, Fire, Crystal, and other variants.
Fangs of the First Nightsaber - Feral and Guardian druids customize the look of their form rather than a weapon. Spectral, Armored, and other variants will be available. Base cat form also getting an updated model.

Class Orders
Alliance and Horde are fighting, but classes can band together to fight this threat.
There will be a heavy focus on class identity.
You lead the Class Order.
Order Halls are a base of operations for your class. You share them with other players of your class. Only members of your class can enter this area, similar to the Death Knight starting area.
Halls will be located in thematically appropriate areas.
Shamans in a cave near the Maelstrom.
Paladins will be under Light's Hope Chapel.
Warlocks will be on a Legion Portal World.
You get special quests and work on your Artifact weapon here.
Your Hall has Champions, an evolution of the followers. This time around you aren't raising an army, but a small group. Some will be established characters. There will be more integration with the world. They won't do things instead of you, but help you to accomplish things. They discover an area for you to investigate. You work alongside them and with them rather than sending them out on missions.

Dungeons and Raids
Dungeons are essential to the MMO experience and there should be more of them with reason to do them for the entire expansion.
Halls of Valor - High up in the clouds, level up dungeon. Inspired by Valhalla.
Black Rook Hold - Max level dungeon in Val'Sharah. Was a bulwark against the Legion, carved out of the mountain to be a fortress. A shadow fell upon it, so you fight your way through to the top to solve this problem.
Vault of the Wardens - Return to the Demon Hunter prison where you begin the hunt for Illidan.
Eye of Azshara, Darkheart Thicket, Neltharion's Lair, Helheim (Takes place on a ghost ship sailing through the sea), Suramar City (City of Night)
Violet Hold - Deep secrets here awakened by The Broken Isles. We learn more about the origins of Dalaran, mages of Dalaran, and the world itself.
The Emerald Nightmare - Raid with 7 bosses. Players have always wanted the Emerald Dream. We climb into the tree and cross through to the Dream.
Suramar Palace - 10 bosses. Home to the Nightwell, center of Suramar's power. Face off against Gul'dan. Start in a catacomb, work your way up to the Nighwell and Gul'dan. He can't run away this time! Not a green Orc raid. It is a royal Elven city.

Demon Hunter
Horns come with different styles, types, no horns is an option.
Tattoos are another feature with variations.
Skins can be normal, scaly, different colors.
Eye coverings
Hero Class - unique starting experience and start at a high level.
Awaken in the Vault of the Wardens, awoken to fight the Legion.
See the past, Illidan sends you on a mission to another world.
Demon Hunter specs - Havok (DPS Spec) and Vengeance (Tank Spec). Only two specs. Demon Hunter healer didn't make sense. Two DPS or Tank specs would water down the identity of the class.
Skills can cost Fury or generate Fury.
Spectral Sight - Allows you to see through walls
Double Jump - get over things that other classes cannot!

Honor System
Gear playing such a huge factor in PvP isn't great.
PvP talent system will help to balance PvP independently from PvE. Abilities only work in PvP.
You unlock more and more, giving you more options as you PvP more.
Abolish Magic - Dispel all magic every 2 sec for 6 sec. Replaces Dispel Magic. 20 sec cooldown.
Blood and Soil - Shaman talent take reduces Bloodlust cooldown, only works for you when cast.
Mind Quickness - add 15% haste
Necrotic Strike - Absorbs heals on the enemy target.
Prestige Ranks - You can reset your honor level and do it again for cosmetic rewards. This is extra rewards for players that do a lot of PvP.
You can earn a badge for your unit frame that shows your rank, special mounts, and PvP Artifact variants.
Asparuch lvl 100,Rozverna lvl 100, Rozverná lvl 100, Kvotthe lvl 100, Aledka lvl 100, Stromovous lvl 100, Dáreczech lvl 100, Rozverka lvl 100, Rozvera lvl 36, Mnata lvl 61

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Re: Nový datadisc odhalen

Příspěvek od Rozverná » čtv 06. srp 2015 20:24:00

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Asparuch lvl 100,Rozverna lvl 100, Rozverná lvl 100, Kvotthe lvl 100, Aledka lvl 100, Stromovous lvl 100, Dáreczech lvl 100, Rozverka lvl 100, Rozvera lvl 36, Mnata lvl 61

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Re: Nový datadisc odhalen

Příspěvek od Rozverná » čtv 06. srp 2015 20:27:01

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Asparuch lvl 100,Rozverna lvl 100, Rozverná lvl 100, Kvotthe lvl 100, Aledka lvl 100, Stromovous lvl 100, Dáreczech lvl 100, Rozverka lvl 100, Rozvera lvl 36, Mnata lvl 61

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Re: Nový datadisc odhalen

Příspěvek od Rozverná » čtv 06. srp 2015 20:31:46

Záznam samotný začíná až od cca 30:30 :/

Asparuch lvl 100,Rozverna lvl 100, Rozverná lvl 100, Kvotthe lvl 100, Aledka lvl 100, Stromovous lvl 100, Dáreczech lvl 100, Rozverka lvl 100, Rozvera lvl 36, Mnata lvl 61

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Re: Nový datadisc odhalen

Příspěvek od Rozverná » sob 08. srp 2015 8:52:49

Demon Hunters
Demon Hunters will start somewhere around level 95 to 100.
Glavies are a new type of weapon that Demon Hunters use. They are a pair that comes together and fills both slots. In the future, Demon Hunters might dual wield the standard agility weapons. (Currently the class page has different information)
The Demon Hunter Artifact glaives can be see in some of the character creation screenshots for Demon Hunters.
The team talked about having the Demon Hunter wear mail, but it didn't fit the class identity.
Demon Hunters are agile, so they will be wearing leather. This isn't a huge problem now that Personal Loot is used in most places.
The Demon Hunter is going to be a very agile class, so tanks may have lots of Dodge and Parry mechanics for their tanking style.
For now, Demon Hunters are the only ones who get tattoos.
Demon Hunter has been considered since Wrath of the Lich King. It finally fit the expansion's story and theme, which is why it can be added now.
In order to fight demons, Illidan had to partner with demons. He had to sacrifice many things for great power and so do the Illidari, which is why Demon Hunters look somewhat like Illidan.

No stat squish is planned for this expansion.
The team hasn't decided if there will be another talent row or not, as the Artifact weapon will have a decent number of choices for you to make.
Survival Hunters will be a melee class with pet going forward.
Beast Mastery Hunters will fight at range with a pet.
Marksmanship Hunters will fight at range with no pet.
Survival and Marksmanship have been too similar in the past, which is why they are being changed in Legion.
Demonology Warlocks will also be getting some bigger changes, focusing more on their demons.
Demonology Warlocks will be refocused on summoning and controlling demons rather than having Metamorphosis dominate. Other specs will still have access to demons.
Discipline Priests
Disc Priests are going to be a much more offensive healer after another pass on Atonement which will make it more interactive.
They will still have heals and PW:S, but they will sustain their healing through doing DPS.
Closer to 50% damage and 50% healing spec.
In the past, when Atonement was popular you would just spam Smite and Holy Fire all fight long and use the smart healing, which wasn't very interactive. This time, you may throw out some single target heals giving players a buff. Next time you Smite, people who have that buff will get your healing, and you will have to refresh the buff periodically.
These changes should fix the absorb heavy nature of Discipline Priests.
Holy Priests will still be all about healing.
The team has learned some lessons from how Fistweaving works now and will talk about what they are doing to solve the problems with it in the future.

The team isn't sure how exactly they will incentivize players to keep going back to dungeons yet. Once you started to raid in Draenor, you had no reason to go back to a dungeon, which is not good. Mists of Pandaria was a better model, where you had a reward for doing a dungeon every day.
Normal and Heroic dungeons will exist in Legion, but the team isn't sure if they will do Mythic at the start. They haven't decided when they will add Mythic, but they do like it.
The team likes challenge modes and wants to try and make them more accessible. They aren't guaranteed to be added to Legion.

Artifacts and Items
You will not loot weapons in Legion.
The item bonus system (Warforged, sockets, and extra stats) worked out well, so it could be extended to have even more bonuses.
The team has a few ideas for how artifacts will work:
Your Artifact will start at epic and then there will be some way for it to become legendary over time.
Your Artifact will start as legendary.
Your artifact may not have a quality, it could just be its own thing.
The goal is for players to have an item that they are working on powering up and it can become a legendary, rewarding players who do all of the expansion's content, similar to Mists of Pandaria and Warlords.
There will be no catch up mechanics for Artifact weapons on alts.
The team doesn't want it to be too painful if you want to change specs, so there might be some kind of catch up mechanic for getting the Artifact weapon for another spec.
How we actually get the Artifact weapons from the characters currently wielding them will be revealed in the future.
Eventually you will be able to unlock every trait in the Artifact weapon tree. You may be able to take different paths to unlocking them all though.
You will be leveling the Artifact weapon throughout the entire expansion.
The Artifact weapons have Relic slots, which will determine its raw item stats (DPS, ilvl, etc.) and modifiers to the traits you've chosen, so the Artifact's stats will still improve as you defeat bosses.
Relics are things you can socket into the artifact and are rewarded from completing major quest lines, dungeons, and raids. This way you still get weapon upgrades from the same sources, but keep the same weapon.
Artifact weapons can be transmoged into other weapons, but not the other way around.
There are weapons cooler than Benediction and Anathema for Priest Artifact weapons.
Earning the Artifact has a class and spec specific quest, but it isn't anywhere near the green fire quest in terms of scale and difficulty.

Raids today are harder than they have ever been.
Raids worked out well for the most part in Warlords, but the team has talked about how to make loot better and how to improve personal loot for Legion.
Having some encounters that favor melee and some that favor ranged is not a problem, as long as there isn't a huge gap between the two.
On rumors that Sylvanas might be a raid boss: "That's interesting".

Order Halls
Order Halls won't have an auction house or bank.
You will spend less time in your Order Hall than you did in your Garrison. You go back to do quests, work on your artifact, and interact with your champions. You will likely spend a lot of your downtime in Dalaran.
The Dalaran Sewers were mentioned as being associated with rogues when providing context for an Order Hall question.
The Order Halls may have different sections. For example, in the Paladin's Order Hall, the Blood Elf Paladins may be in a different section from The Sunwalkers, as well as the Humans and Dwarves.
The fantasy in Draenor was collecting followers to raise an army. In Legion, you are the leader of your class order and you have a smaller number of elite heroes by your side. They should complement and enhance your gameplay rather than compete with you.

The Conquest system is going away.
The goals is to remove PvP gear. There will be PvP ways to obtain gear, but the power in PvP will be about the gear you obtain and the PvP talents that you unlock.

The location of the Broken Isles will be revealed in the future.
The team isn't sure how they will handle Dalaran yet. They could do sanctuary areas again or split it up.
Only the raid takes place in the Emerald Nightmare, but it could be expanded on in the future.
Karazhan is an important place.

The team is happy with how flying worked out in Draenor. You will have to level up and explore the land before you are able to fly, similar to what is coming in Patch 6.2.1.

The team still wants to release expansions faster.
Legion will release next year, but no specific date has been set yet.
There isn't a solid patch schedule plan for Legion yet.
The expansion after Legion is already being planned.
The cinematic isn't complete just yet.
The transmog overhaul should make it easier to use. You should be able to browse through what you have unlocked and what you could unlock for each slot, more like a dressing room than the current system.
As far as the listed social improvements go, the team has ideas on how to bring different servers together, different ways to connect to your friends, and on how to match-make friends better. Keep in mind that these are just ideas at this point.
The team strongly believes that WoW is best played with friends. It is the most fun when you can make connections with other players in game or bring in friends from outside the game and play together.

The professions team for Legion is the largest that Blizzard has ever had for WoW and lots of new things are coming. The team heard the feedback about Warlords professions.
There are a lot of surprises in store for players in Legion and the team doesn't want players to think we are just going back to the same stuff.
Patch 6.1 was not named correctly and they could have done better.
Garrisons are staying in Draenor, so you can go back and visit them if you want.
The subscriber count is more volatile than it used to be because players have gotten older and don't have as much free time anymore. As long as players are happy and enjoy the game, the team doesn't mine extreme peaks and valleys. They just want to ensure you have a great experience and feel like you got your money's worth.
The team doesn't focus on or make decisions based on what their subscriber count is. They focus on making the best game they can, learn some lessons, and keep moving forward.
Focusing an expansion on new places and characters, such as Mists of Pandaria is not a mistake. It was a nice break from having one big bad guy, with a focus on exploration and adventure.
Asparuch lvl 100,Rozverna lvl 100, Rozverná lvl 100, Kvotthe lvl 100, Aledka lvl 100, Stromovous lvl 100, Dáreczech lvl 100, Rozverka lvl 100, Rozvera lvl 36, Mnata lvl 61


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